A look in classic tower defence games and if they can be fun from a third person perspective
September 2020 – December 2020
- Developed In
Unreal Engine 4
- Team Size
- Design Journal
- Game Design One Sheet
- Technical Design Document
A third person tower defence, don’t just rely on turrets to do the dirty work… take control of the action yourself!
In this prototype I am looking at blending both a tower defence and a third person shooter in one. I am trying to solve the problem of which I have asked myself. Can a 3D tower defence work without relying heavily on a top down view?
Key mechanics I have prototyped in this has been:
- Wave mechanic
- Player movement
- Enemy movement
- Spawning and destruction
- Unlockable items
- Upgrade abilities
Prototyping casual games and looking in to classic customer based service games
January 2021 – April 2021
Take control of a bartender who is running on a constant timer to serve all customers before time runs out!
In this prototype I am experimenting with seeing why games like Overcooked are so well loved. Here I want to try and achieve the same kind of playstyle and pacing that would suit a game of this genre I am prototyping. In this prototype I am focusing on creating key mechanics that you would find in a customer service based game, this include the likes of:
- Grabbable items
- Difficulty increasing over time
- Reputation bar